Currently the main issue is all the validation happens on the unity object level, which always assumes that the asset is already there, maybe the tool wasn't intended to do this? still it would be great to be able to have more control over proc gen, a way to pass in materials/textures through input nodes etc... and validation on the asset reference level.
Currently the main issue is all the validation happens on the unity object level, which always assumes that the asset is already there, maybe the tool wasn't intended to do this? still it would be great to be able to have more control over proc gen, a way to pass in materials/textures through input nodes etc... and validation on the asset reference level.