Closed laurentopia closed 6 years ago
AutoLOD is hierarchical LOD, so the meshes are baked at different volume structures. This is different than traditional LODGroups, which may bake everything of a specific type if static batching is turned on. The benefit for AutoLOD is that different types of meshes are baked together with a certain bounding volume.
It's hard to asses what your issues are without more information. Getting access to a project and/or screenshots would help.
Based on the current implementation there may be hiccups when dollying in, but dollying out should not cause a hiccup.
I can give you collab access to the project, what's your email?
Sure. It's amir @ unity3d.com
Once the meshes are baked, what's the difference? when I dolly in and out in the scene view I notice a hiccup, is this LODGroup trademark ? I mean 5.3 shader prewarm got much better and was no longer needed plus all the lods share the same material...