Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
Other
1.8k stars 212 forks source link

autoLOD vs LODGroup? #14

Closed laurentopia closed 6 years ago

laurentopia commented 6 years ago

Once the meshes are baked, what's the difference? when I dolly in and out in the scene view I notice a hiccup, is this LODGroup trademark ? I mean 5.3 shader prewarm got much better and was no longer needed plus all the lods share the same material...

amirebrahimi commented 6 years ago

AutoLOD is hierarchical LOD, so the meshes are baked at different volume structures. This is different than traditional LODGroups, which may bake everything of a specific type if static batching is turned on. The benefit for AutoLOD is that different types of meshes are baked together with a certain bounding volume.

It's hard to asses what your issues are without more information. Getting access to a project and/or screenshots would help.

Based on the current implementation there may be hiccups when dollying in, but dollying out should not cause a hiccup.

laurentopia commented 6 years ago

I can give you collab access to the project, what's your email?

amirebrahimi commented 6 years ago

Sure. It's amir @ unity3d.com