Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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LODGroup Upload to importer #19

Closed laurentopia closed 6 years ago

laurentopia commented 6 years ago

Could we get upload to importer non grayed out? that'll allow to fine tune the lodgroup regions and fuse them back in the asset

amirebrahimi commented 6 years ago

I added basic support for screen percentages with 64715f0

laurentopia commented 6 years ago

updated autolod, don't see it. BTW, is there a display selected poly count? it's hard to tell lod decimation by looking at the model

amirebrahimi commented 6 years ago

You have to reimport the model once first. You can see the poly count by selecting any of the meshes under the _lods asset and looking at them in the inspector.

On Wed, Apr 25, 2018 at 8:50 PM laurentopia notifications@github.com wrote:

updated autolod, don't see it. BTW, is there a display selected poly count? it's hard to tell lod decimation by looking at the model

— You are receiving this because you modified the open/close state.

Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/AutoLOD/issues/19#issuecomment-384504580, or mute the thread https://github.com/notifications/unsubscribe-auth/AA3LrgRqMLZniR09H7NohYYbfsm0xKMiks5tsUQCgaJpZM4Sln-4 .

-- Kind regards, Amir Ebrahimi

laurentopia commented 6 years ago

I reimported. when I do upload to importer all lod disappear oh I didn't know select mesh showed polycount! great tip, thanks

amirebrahimi commented 6 years ago

Did you already have a _lods.asset next to your model file? If so, do you have "Override Defaults" set? If not, do you have "Generate on Import" turned off in Preferences...->AutoLOD? Can you record/post a short gif video?