Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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Wrong normals #54

Closed Spy-Shifty closed 5 years ago

Spy-Shifty commented 5 years ago

Model made with blender! image

image

image

Pelmog commented 5 years ago

Yeah, I get this 'similar' look using Unity 2019.1.2, with the LWRP and some simple Synty low poly assets. :(

Spy-Shifty commented 5 years ago

Well, under settings you can change the algorithm to Fast Quadric Mesh Simplification

This gives you a slightly better result. But it's not optimal... You have to load the github submodul to see the algorithm in the settings. (https://github.com/Unity-Technologies/AutoLOD/tree/master/Packages)

amirebrahimi commented 5 years ago

@Spy-Shifty is correct - you need to clone w/ submodules otherwise it will default to the "simulated mesh simplifier" which simply punches holes in your mesh. I'll probably remove this in the near future or show some kind of warning.

https://github.com/Unity-Technologies/AutoLOD#cloning