Closed Spy-Shifty closed 5 years ago
Yeah, I get this 'similar' look using Unity 2019.1.2, with the LWRP and some simple Synty low poly assets. :(
Well, under settings you can change the algorithm to Fast Quadric Mesh Simplification
This gives you a slightly better result. But it's not optimal... You have to load the github submodul to see the algorithm in the settings. (https://github.com/Unity-Technologies/AutoLOD/tree/master/Packages)
@Spy-Shifty is correct - you need to clone w/ submodules otherwise it will default to the "simulated mesh simplifier" which simply punches holes in your mesh. I'll probably remove this in the near future or show some kind of warning.
Model made with blender!