Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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Clarification needed: AutoLOD vs. UnityMeshSimplifier #58

Closed hybridherbst closed 4 years ago

hybridherbst commented 4 years ago

If I get that right, UnityMeshSimplifier is the thing actually generating the LODs, and AutoLOD is "mostly" an AssetPostprocessor doing that on import? Can you clarify what the scope of these solutions is?

amirebrahimi commented 4 years ago

Yes, that is correct. In addition, AutoLOD also includes SceneLOD, which is an HLOD implementation for chunking scenes into hierarchical LODs.

hybridherbst commented 4 years ago

@amirebrahimi would be great if you can add it to the Readme, as it's not clear right now!

amirebrahimi commented 4 years ago

Done: https://github.com/Unity-Technologies/AutoLOD/commit/c2b418f89a0c2f6139f7114fe33e276ed1a42ad4