Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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Large model indexing #67

Closed msellens closed 4 years ago

msellens commented 4 years ago

Larger models require indexing beyond 16-bit integers. This change defaults all temporary and working meshes to 32-bit so that we don't run into problems when there are more than 65535 vertices.