Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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Any chance of getting official support now that Unreal has shown off it's AutoLOD? #71

Open redwyre opened 4 years ago

redwyre commented 4 years ago

This functionality is great, and should be a default part of Unity. Unfortunately I can't use it because of the experimental status!

styliann-eth commented 4 years ago

I second that: this is a very cool project with the potential to smooth out the iteration process for artists and game designers in Unity.

amirebrahimi commented 4 years ago

Thank you. There is some discussion internally, but nothing to report yet.

cbanwell commented 3 years ago

3rd that :)

brgishy commented 3 years ago

4th!

etkramer commented 3 years ago

UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.

Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.

RoxDevvv commented 3 years ago

damn until now there is no AutoLOD inside unity