Unity-Technologies / AutoLOD

Automatic LOD generation + scene optimization
https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
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Fixed AssetDatabase.Start/StopAssetEditing #87

Closed sollaholla closed 7 months ago

sollaholla commented 2 years ago
  1. For some reason the Start/Stop asset editing calls were not setup correctly in the scene post processor. This issue completely breaks asset bundle builds.

  2. The ".unity" check should only check if the file "EndsWith" the extension, not contains. I could have a prefab named "MyPrefab.unity.prefab".