I want to overlook the whole ocean from high altitude, which will lead to the problem of insufficient visible distance, and how to adjust the visible details of the water surface according to the distance of the camera, so that the camera can display the simple water effect at high altitude, and show the complete details only at close distance. Thank you
I see the update. Thank you.@Verasl
And WaterSystemFeature.cs OnCameraCleanup can't be used in unity 2019.4.0f. I can use it by changing it to FrameCleanup.
I want to overlook the whole ocean from high altitude, which will lead to the problem of insufficient visible distance, and how to adjust the visible details of the water surface according to the distance of the camera, so that the camera can display the simple water effect at high altitude, and show the complete details only at close distance. Thank you