Unity-Technologies / BoatAttack

Demo Project using the Universal RP from Unity3D
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Question / Help, rendering fake hole with depth mask #114

Closed SuperKLA closed 3 years ago

SuperKLA commented 3 years ago

Hello, I am taking my first steps in URP with this project and I am a bit lost. I want to achieve the following and don't know where to start. I want to position a rowing boat on the water surface, but cut out the water in the boat using a Depth Mask. Can I achieve this with ShaderGraph? To what extent do I have to change the current water rendering?

A rough direction would help me already, a tutorial would be great, for any help I am grateful.