Hello,
I am taking my first steps in URP with this project and I am a bit lost. I want to achieve the following and don't know where to start.
I want to position a rowing boat on the water surface, but cut out the water in the boat using a Depth Mask.
Can I achieve this with ShaderGraph? To what extent do I have to change the current water rendering?
A rough direction would help me already, a tutorial would be great, for any help I am grateful.
Hello, I am taking my first steps in URP with this project and I am a bit lost. I want to achieve the following and don't know where to start. I want to position a rowing boat on the water surface, but cut out the water in the boat using a Depth Mask. Can I achieve this with ShaderGraph? To what extent do I have to change the current water rendering?
A rough direction would help me already, a tutorial would be great, for any help I am grateful.