Unity-Technologies / BoatAttack

Demo Project using the Universal RP from Unity3D
Other
2.49k stars 945 forks source link

Add a new version (branch) without the Input System (Xinput version) #128

Open ImanCol opened 3 years ago

ImanCol commented 3 years ago

The new features of the Input System are wonderful and may be a standard for this project. But it is a bit complicated to work with something that does not contain all the desired features and therefore does not work when compiling to various devices that it does not support natively and requires extra plugins or configurations to make it work.

If there was a way to reuse the standard input (Xinput) of Unity, I would appreciate it, on a branch with the new features that are included in the main branch (but without using Input System)

Verasl commented 3 years ago

This is a good idea, but as I stuggle to get decent time on this project I will look at how much work there is to do to support both input styles in a single project

ImanCol commented 3 years ago

Hi. I just want to say that I already solved the problem. Request the latest SDK (10.4.1) and has a package to add support for Nintendo Switch controls (on the Switch) with the new Input System.

Sorry for the disturbances.