Shadow on the water shader had issue since it was not wrapped in the correct keywords to disable them when the keyword itself is disabled.
Took this opportunity to also tweak the shadows themselves, now rather than just simply blueing with the blue noise texture, they are stretched with the view direction, this gives the illusion of volumetric shadowing in the water volume.
Shadow on the water shader had issue since it was not wrapped in the correct keywords to disable them when the keyword itself is disabled. Took this opportunity to also tweak the shadows themselves, now rather than just simply blueing with the blue noise texture, they are stretched with the view direction, this gives the illusion of volumetric shadowing in the water volume.