Unity-Technologies / BoatAttack

Demo Project using the Universal RP from Unity3D
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Doesn't load scenes on Nintendo Switch #132

Open ImanCol opened 3 years ago

ImanCol commented 3 years ago

Using the Master branch, in version 2020.2.0b8 I have compiled for Switch, but when loading the Island, whether in player mode or spectator mode, the load remains at 95% with the use of the GPU at 100%, there it stays.

Check other scenes like the Loader scene accompanied with the benchmark_island-flythrough scene also does not load, it stays at 95%

The 2019.4 (LTS) branch works fine, although it lacks the main branch changes. Possibly the main branch broke something, don't make any changes, just add support for Switch Controls in Input System.

Also both the 2019.4 and 2020.2 branches will have the problem that some functions do not work, such as the X button, and the pad crosshairs (left and right) that when pressed causes the game to freeze and close. At least I could check it with the 2019.4 branch (The Master 2020.2 branch exchanged the X and Y buttons, so in this case it is the Y that has the function that causes the crash)

Check the video

https://youtu.be/WHz2D_QzC-g

I can try to try previous changes to the Master there if it gets past the loading screen, but this will take a long time. Maybe it has to do with the loading screen? The numbers are not shown as integers, which only appears when I compile, within the editor it shows normal and loads while in Switch Mode in Build Setting, although I'm not sure what this is. happening. Also the logo of the game is blank, it happens both in the Master branch and in the 2019.4 version, but at least I could verify in the 2019.4 version that the logo reappears when I return from a game to the Game Menu screen.