Unity-Technologies / DOTS-Shmup3D-sample

A demo with Unity DOTS and Unity Physics.
MIT License
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ArgumentException: All entities passed to EntityManager must exist. One of the entities has already been destroyed or was never created. #1

Open cdm456852 opened 4 years ago

cdm456852 commented 4 years ago

ArgumentException: All entities passed to EntityManager must exist. One of the entities has already been destroyed or was never created. Unity.Entities.EntityComponentStore.AssertEntitiesExist (Unity.Entities.Entity entities, System.Int32 count) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/EntityComponentStoreDebug.cs:200) EntityDataAccess.InstantiateInternal (Unity.Entities.Entity srcEntity, Unity.Entities.Entity outputEntities, System.Int32 count) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/EntityDataAccess.cs:532) Unity.Entities.EntityManager.InstantiateInternal (Unity.Entities.Entity srcEntity, Unity.Entities.Entity* outputEntities, System.Int32 count) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/EntityManagerCreateDestroyEntities.cs:275) Unity.Entities.EntityManager.Instantiate (Unity.Entities.Entity srcEntity) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/EntityManagerCreateDestroyEntities.cs:185) UTJ.FighterSystem.Instantiate (Unity.Entities.Entity prefab, Unity.Mathematics.float3 pos, Unity.Mathematics.quaternion rot, System.Int32 replayIndex) (at Assets/Scripts/FighterManager.cs:72) UTJ.TestFighter.Start () (at Assets/Scripts/Tests/TestFighter.cs:28)

charles0122 commented 5 months ago

maybe your subscene not open !