Closed SimonDarksideJ closed 5 years ago
I was wondering about this as well, but didn't get far enough to try it. For now, I recommend trying to get it working through steamvr.
Can you make a public fork and share your branch?
Edit: oh, nevermind, now I see your pull request.
yeah, submitted the PR to create a new feature branch to help work on this. Only thing missing (apart from it not working) is support for the gLTF models for the controllers, but that can wait until it's at lease running :D
FYI, I also noted the same issues with WindowsMR also exist if you try OpenVR in Unity without the SteamVR plugin installed.
Any update on this @mtschoen-unity ?
Hi there! I should have closed this ticket when I closed the PR. It is possible that we may circle back to Windows Mixed Reality later on, but it is not on the roadmap for this time. The plan is to eventually update to the new input system, which should make it easier to support new platforms going forward.
Started a new Feature branch (#461) to work on native Windows Mixed Reality support
Can get EditorVR working under SteamVR (not OpenVR? with no Steam SDK installed)
However, even will all the necessary components implemented:
The scene won't start:
Help Appreciated.