Unity-Technologies / EditorXR

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Remove filter for VR device (3dRudder) #464

Closed Mvivant closed 5 years ago

Mvivant commented 6 years ago

I have one question:

amirebrahimi commented 6 years ago

One idea is that you could add a default tool for the device that makes use of IRayVisibilitySettings to turn off the ray.

Mvivant commented 6 years ago

@amirebrahimi Thanks! it works 👍

I don't know how get access for user to my speed settings (Vector3) in VR ? in a menu or something like that? Is it possible ?

amirebrahimi commented 6 years ago

You may be able to use ISettingsMenuItemProvider.cs. Take a look at other tools that make use of it.

Mvivant commented 6 years ago

Hi, How can add Reviewers or Assignees ?

AndrewTHEManeri commented 6 years ago

I'm not sure you have permission to do that, I've gone ahead and done it

Mvivant commented 6 years ago

Hi,

Someone can take a look on this PR ? Thanks!

mtschoen-unity commented 5 years ago

As per my message in #454, we will not be supporting non-VR input devices until we switch to the new input system.