Closed yinghuayang closed 5 years ago
Use TextMeshPro text for the floor text instead of TextMesh - will give better quality results
I want to see how the gaze divergence works w/ the floor plane. If I scale myself up in the adventure scene and put it at torso-height, I tend to start getting double vision because of wanting to focus on the close geo and the distant outlines. One additional solution might be to tie the visibility of the outlines to the controller shake we have for making the controllers fade in.
I've merged in Dylan's changes and latest dev. This all looks good to me pending a design review tomorrow.
Purpose of this PR
A foot indicator is added to give users a reference of their current height. Gif demo
Testing status
Tested in a scene with locomotion and scaling.
Technical risk
Low. There is a new prefab in the scene.
Comments to reviewers
Temporarily used chicken legs from Poly.