This is one of those things that i meant to get into the original PR for allowing asset assignment to scene objects - showing what an object would look like if you assigned a Material to it.
here's what that looks like in crushed gif form:
Is there any reason we should clone the material before assigning, or is this fine?
it seems to work, i haven't gotten any warnings about it.
This is one of those things that i meant to get into the original PR for allowing asset assignment to scene objects - showing what an object would look like if you assigned a Material to it.
here's what that looks like in crushed gif form:
Is there any reason we should clone the material before assigning, or is this fine? it seems to work, i haven't gotten any warnings about it.