Re-serialized assets to make use of GUIDs from Text Mesh Pro unity package that comes with the Unity Package Manager.
I attempted to make use of package.json and clone EXR into the Packages/ directory under a new Unity project, but this will have to come in time. While the dependency will load correctly it requires EXR to have assembly definition files and subsequently all dependent packages to have those as well.
Re-serialized assets to make use of GUIDs from Text Mesh Pro unity package that comes with the Unity Package Manager.
I attempted to make use of package.json and clone EXR into the Packages/ directory under a new Unity project, but this will have to come in time. While the dependency will load correctly it requires EXR to have assembly definition files and subsequently all dependent packages to have those as well.