Using the TutorialSelector, I'm able to load Step 1 and Step 2, run them, and see the find nearest examples on the Game screen. Steps 3 and 4 do not load correctly and when running it just shows a blank screen.
Looking deeper, it appears that in both cases the Spawner object has 2 missing scripts.
This can be manually fixed if the user adds Spawner.cs and FindNearest.cs to the Spawner GameObject, and changes the Spawner script values (add Seeker and Target prefabs, NumSeekers = 1000, NumTargets = 1000, Bounds = 500, 500)
But clearly, it's not ideal to have errors in a tutorial that the user is forced to fix, so it would be best fixed on the master repo.
Side note - This is a great tutorial with a clearly defined use case (findNearest) and demonstration of multiple solutions of varying efficiency. Nice job overall!
Using the TutorialSelector, I'm able to load Step 1 and Step 2, run them, and see the find nearest examples on the Game screen. Steps 3 and 4 do not load correctly and when running it just shows a blank screen.
Looking deeper, it appears that in both cases the Spawner object has 2 missing scripts.
This can be manually fixed if the user adds
Spawner.cs
andFindNearest.cs
to the Spawner GameObject, and changes the Spawner script values (add Seeker and Target prefabs, NumSeekers = 1000, NumTargets = 1000, Bounds = 500, 500)But clearly, it's not ideal to have errors in a tutorial that the user is forced to fix, so it would be best fixed on the master repo.
Side note - This is a great tutorial with a clearly defined use case (findNearest) and demonstration of multiple solutions of varying efficiency. Nice job overall!