Open wbeyda opened 4 years ago
Same issue. Got any luck with it?
I got it to work but I can't remember all the stuff I did honestly. @arinssanghi
Can you please help me out buddy?
Anything at all?
@wbeyda or can you send me your project with zero errors? Anything at all? Any help?
Here is my manifest. Uninstall all the packages that don't match the versions on here
{ "dependencies": { "com.unity.ads": "2.3.1", "com.unity.analytics": "3.2.2", "com.unity.cinemachine": "2.1.13", "com.unity.collab-proxy": "1.2.15", "com.unity.entities": "0.0.12-preview.24", "com.unity.mathematics": "1.0.0-preview.1", "com.unity.package-manager-ui": "2.0.3", "com.unity.postprocessing": "2.1.2", "com.unity.purchasing": "2.0.3", "com.unity.render-pipelines.core": "4.6.0-preview", "com.unity.render-pipelines.high-definition": "4.6.0-preview", "com.unity.scriptablebuildpipeline": "1.1.1-preview", "com.unity.shadergraph": "4.6.0-preview", "com.unity.textmeshpro": "1.3.0", "com.unity.visualeffectgraph": "4.8.0-preview", "com.unity.xr.oculus.standalone": "1.29.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } }
I tried this. I installed the packages. But I am creating new errors now @wbeyda
@wbeyda Hey! Things finally worked!
I am only getting one error now
Assets\VFX\VisualEffectGraph-Extras\Editor\Utility\VFXEventTester\VFXEventTesterWindow.cs(17,16): error CS0246: The type or namespace name 'VisualEffect' could not be found (are you missing a using directive or an assembly reference?)
Any idea how to get rid of this last one? Thank you so much for your help!
using UnityEngine; using UnityEngine.Experimental.VFX; using UnityEditorInternal; using System.Collections.Generic;
namespace UnityEditor.VFX.Utils { static class VFXEventTesterWindow { public static bool Visible;
[SerializeField]
static string m_CustomEvent = "CustomEvent";
[SerializeField]
static List<EventAttribute> m_Attributes;
static VisualEffect m_Effect;
static ReorderableList list;
static readonly string PreferenceName = "VFXEventTester.Visible";
static VFXEventTesterWindow()
{
m_Attributes = new List<EventAttribute>();
Visible = EditorPrefs.GetBool(PreferenceName, false);
list = new ReorderableList(m_Attributes, typeof(EventAttribute), true, true, true, true);
list.drawHeaderCallback = drawHeader;
list.drawElementCallback = drawItem;
list.onAddDropdownCallback = drawAddDropDown;
}
[MenuItem("Edit/VisualEffect/Show Event Tester", validate = false, priority = 320)]
static void ToggleVisibility()
{
Visible = !Visible;
EditorPrefs.SetBool(PreferenceName, Visible);
UpdateVisibility();
}
[MenuItem("Edit/Visual Effects/Show Event Tester", validate = true, priority = 320)]
static bool CheckToggleVisibility()
{
Visible = EditorPrefs.GetBool(PreferenceName, Visible);
Menu.SetChecked("Edit/Visual Effects/Show Event Tester", Visible);
return true;
}
[InitializeOnLoadMethod]
static void UpdateVisibility()
{
if (Visible)
SceneView.onSceneGUIDelegate += DrawWindow;
else
SceneView.onSceneGUIDelegate -= DrawWindow;
}
private static void drawAddDropDown(Rect buttonRect, ReorderableList list)
{
GenericMenu menu = new GenericMenu();
// Add Generic Attributes
menu.AddItem(new GUIContent("Standard/Position"), false, AddVector3, "position");
menu.AddItem(new GUIContent("Standard/Velocity"), false, AddVector3, "velocity");
menu.AddItem(new GUIContent("Standard/Size"), false, AddFloat, "size");
menu.AddItem(new GUIContent("Standard/Mass"), false, AddFloat, "mass");
menu.AddItem(new GUIContent("Standard/Color"), false, AddColor, "color");
menu.AddItem(new GUIContent("Standard/Alpha"), false, AddFloat, "alpha");
menu.AddItem(new GUIContent("Standard/Age"), false, AddFloat, "age");
menu.AddItem(new GUIContent("Standard/Lifetime"), false, AddFloat, "lifetime");
menu.AddItem(new GUIContent("Standard/Alive"), false, AddBool, "alive");
menu.AddItem(new GUIContent("Standard/Scale.X"), false, AddFloat, "scaleX");
menu.AddItem(new GUIContent("Standard/Scale.Y"), false, AddFloat, "scaleY");
menu.AddItem(new GUIContent("Standard/Scale.Z"), false, AddFloat, "scaleZ");
menu.AddItem(new GUIContent("Standard/Angle.X"), false, AddFloat, "angleX");
menu.AddItem(new GUIContent("Standard/Angle.Y"), false, AddFloat, "angleY");
menu.AddItem(new GUIContent("Standard/Angle.Z"), false, AddFloat, "angleZ");
// Add Advanced Attributes
menu.AddItem(new GUIContent("Advanced/OldPosition"), false, AddVector3, "oldPosition");
menu.AddItem(new GUIContent("Advanced/TargetPosition"), false, AddVector3, "targetPosition");
menu.AddItem(new GUIContent("Advanced/Direction"), false, AddVector3, "direction");
menu.AddItem(new GUIContent("Advanced/AngularVelocity.X"), false, AddFloat, "angularVelocityX");
menu.AddItem(new GUIContent("Advanced/AngularVelocity.Y"), false, AddFloat, "angularVelocityY");
menu.AddItem(new GUIContent("Advanced/AngularVelocity.Z"), false, AddFloat, "angularVelocityZ");
// Add Generic Attributes
menu.AddItem(new GUIContent("Custom/Custom bool"), false, AddBool, "customBool");
menu.AddItem(new GUIContent("Custom/Custom Float"), false, AddFloat, "customFloat");
menu.AddItem(new GUIContent("Custom/Custom Vector2"), false, AddVector2, "customVector2");
menu.AddItem(new GUIContent("Custom/Custom Vector3"), false, AddVector3, "customVector3");
menu.AddItem(new GUIContent("Custom/Custom Color"), false, AddColor, "customColor");
// Add Custom Types
menu.ShowAsContext();
}
static void AddFloat(object name)
{
m_Attributes.Add(new EventAttribute(name as string, EventAttributeType.Float, 0.0f));
}
static void AddBool(object name)
{
m_Attributes.Add(new EventAttribute(name as string, EventAttributeType.Bool, true));
}
static void AddVector2(object name)
{
m_Attributes.Add(new EventAttribute(name as string, EventAttributeType.Vector2, Vector2.zero));
}
static void AddVector3(object name)
{
m_Attributes.Add(new EventAttribute(name as string, EventAttributeType.Vector3, Vector3.zero));
}
static void AddColor(object name)
{
m_Attributes.Add(new EventAttribute(name as string, EventAttributeType.Color, Color.white));
}
static void DrawWindow(SceneView sceneView)
{
if (Selection.activeGameObject != null)
{
var component = Selection.activeGameObject.GetComponent<VisualEffect>();
if (component != null)
{
m_Effect = component;
SceneViewOverlay.Window(Contents.title, WindowFunction, 601, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle);
}
else
{
m_Effect = null;
}
}
}
static void WindowFunction(UnityEngine.Object target, SceneView sceneView)
{
WindowGUI();
}
[System.Serializable]
enum EventAttributeType
{
Float = 0,
Vector2 = 1,
Vector3 = 2,
Color = 3,
Bool = 4
}
[System.Serializable]
class EventAttribute
{
public string name;
public EventAttributeType type;
public object value;
public EventAttribute()
{
name = "Attribute";
type = EventAttributeType.Float;
value = 0.0f;
}
public EventAttribute(string name, EventAttributeType type, object value)
{
this.name = name;
this.type = type;
this.value = value;
}
}
private static void drawHeader(Rect rect)
{
GUI.Label(rect, "Event Attributes");
}
static void drawItem(Rect rect, int index, bool isActive, bool isFocused)
{
if (m_Attributes[index] == null)
{
var color = GUI.color;
GUI.color = Color.red;
EditorGUI.LabelField(rect, "NULL OR DELETED");
GUI.color = color;
return;
}
rect.yMin += 2;
rect.height = 16;
var namerect = rect;
namerect.width = 100;
m_Attributes[index].name = GUI.TextField(namerect, m_Attributes[index].name);
var typerect = rect;
typerect.xMin = rect.xMin + 108;
typerect.width = 64;
m_Attributes[index].type = (EventAttributeType)EditorGUI.EnumPopup(typerect, m_Attributes[index].type);
var valueRect = rect;
valueRect.xMin = rect.xMin + 180;
switch (m_Attributes[index].type)
{
case EventAttributeType.Bool:
if (m_Attributes[index].value == null || !(m_Attributes[index].value is bool))
m_Attributes[index].value = true;
m_Attributes[index].value = (bool)EditorGUI.Toggle(valueRect, (bool)m_Attributes[index].value);
break;
case EventAttributeType.Float:
if (m_Attributes[index].value == null || !(m_Attributes[index].value is float))
m_Attributes[index].value = 1.0f;
m_Attributes[index].value = (float)EditorGUI.FloatField(valueRect, (float)m_Attributes[index].value);
break;
case EventAttributeType.Vector2:
if (m_Attributes[index].value == null || !(m_Attributes[index].value is Vector2))
m_Attributes[index].value = Vector2.zero;
m_Attributes[index].value = (Vector2)EditorGUI.Vector2Field(valueRect, "", (Vector2)m_Attributes[index].value);
break;
case EventAttributeType.Vector3:
if (m_Attributes[index].value == null || !(m_Attributes[index].value is Vector3))
m_Attributes[index].value = Vector3.zero;
m_Attributes[index].value = (Vector3)EditorGUI.Vector3Field(valueRect, "", (Vector3)m_Attributes[index].value);
break;
case EventAttributeType.Color:
if (m_Attributes[index].value == null || !(m_Attributes[index].value is Color))
m_Attributes[index].value = Color.white;
m_Attributes[index].value = (Color)EditorGUI.ColorField(valueRect, (Color)m_Attributes[index].value);
break;
}
}
static void WindowGUI()
{
EditorGUI.BeginDisabled(m_Effect == null);
EditorGUILayout.Space();
list.DoLayoutList();
EditorGUILayout.Space();
using (new GUILayout.HorizontalScope(GUILayout.Width(360)))
{
if (GUILayout.Button("Play", Styles.leftButton, GUILayout.Height(24)))
{
SendEvent("OnPlay");
}
if (GUILayout.Button("Stop", Styles.middleButton, GUILayout.Height(24)))
{
SendEvent("OnStop");
}
if (GUILayout.Button("Custom", Styles.rightButton, GUILayout.Height(24)))
{
SendEvent(m_CustomEvent);
}
}
m_CustomEvent = EditorGUILayout.TextField("Custom Event", m_CustomEvent);
EditorGUI.EndDisabled();
}
static void SendEvent(string name)
{
if (m_Effect == null) return;
var attrib = m_Effect.CreateVFXEventAttribute();
// set all attributes
foreach (var attribute in m_Attributes)
{
if (attribute == null) continue;
switch (attribute.type)
{
case EventAttributeType.Bool: attrib.SetBool(attribute.name, (bool)attribute.value); break;
case EventAttributeType.Float: attrib.SetFloat(attribute.name, (float)attribute.value); break;
case EventAttributeType.Vector2: attrib.SetVector2(attribute.name, (Vector2)attribute.value); break;
case EventAttributeType.Vector3: attrib.SetVector3(attribute.name, (Vector3)attribute.value); break;
case EventAttributeType.Color: attrib.SetVector4(attribute.name, (Color)attribute.value); break;
}
}
// then send event with attributes
if (name == "OnPlay")
m_Effect.Play(attrib);
else if (name == "OnStop")
m_Effect.Stop(attrib);
else
m_Effect.SendEvent(name, attrib);
}
static class Contents
{
public static readonly GUIContent title = new GUIContent("VFX Event Tester");
}
static class Styles
{
public static GUIStyle leftButton;
public static GUIStyle middleButton;
public static GUIStyle rightButton;
static Styles()
{
leftButton = new GUIStyle(EditorStyles.miniButtonLeft);
middleButton = new GUIStyle(EditorStyles.miniButtonMid);
rightButton = new GUIStyle(EditorStyles.miniButtonRight);
leftButton.fontSize = 12;
middleButton.fontSize = 12;
rightButton.fontSize = 12;
}
}
}
}
ArgumentException: Kernel 'KSampleCopy4_1_x_8' not found. UnityEngine.Experimental.Rendering.GPUCopy..ctor (UnityEngine.ComputeShader shader) (at Packages/com.unity.render-pipelines.high-definition/Runtime/Core/CoreResources/GPUCopy.cs:16) UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline..ctor (UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset asset) (at Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:259) UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset.InternalCreatePipeline () (at Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:23) UnityEngine.Experimental.Rendering.RenderPipelineAsset.CreatePipeline () (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:19) UnityEngine.Experimental.Rendering.RenderPipelineManager.PrepareRenderPipeline (UnityEngine.Experimental.Rendering.IRenderPipelineAsset pipe) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:55) UnityEngine.Experimental.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Experimental.Rendering.IRenderPipelineAsset pipe, UnityEngine.Camera[] cameras, System.IntPtr loopPtr) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:28)
I got these error in editor every time after change manifest
Steps to reproduce:
An error occurred while resolving packages: Project has invalid dependencies: com.unity.cinemachine: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). com.unity.mathematics: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). com.unity.xr.oculus.standalone: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). Package com.unity.entities@file:E:\Unity Games\FPSSample\Packages\com.unity.entities has invalid dependencies: com.unity.burst: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). com.unity.collections: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). com.unity.jobs: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND). com.unity.properties: Cannot connect to 'staging-packages.unity.com:443' (error code: ENOTFOUND).
A re-import of the project may be required to fix the issue or a manual modification of E:/Unity Games/FPSSample/Packages/manifest.json file.