Unity-Technologies / FPSSample

A first person multiplayer shooter example project in Unity
https://unity.com/fps-sample
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still get an error on Unity 2018.3.0f2 #38

Open theghostbh opened 5 years ago

theghostbh commented 5 years ago

can you fix full errors o it ?

its not work fine always errors

theghostbh commented 5 years ago

i get 32 errors Maximum number (256) of shader keywords exceeded, keyword _LIGHTMAPPING_DYNAMIC_LIGHTMAPS will be ignored. You will have to delete some shaders or make them use less keywords. Keywords used in project now: APPLY_FORWARD_FOG AUTO_EXPOSURE BEVEL_ON BILLBOARD_FACE_CAMERA_POS BLOOM BLOOM_LOW CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW COLOR_GRADING_HDR COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D COLOR_GRADING_LDR_2D DEBUG_DISPLAY DECALS_3RT DECALS_4RT DECALS_OFF DIRECTIONAL DIRECTIONAL_COOKIE DIRECTIONAL_SHADOW_HIGH DIRECTIONAL_SHADOW_LOW DIRECTIONAL_SHADOW_MEDIUM DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DISTORT DYNAMICLIGHTMAP_ON EDITOR_VISUALIZATION EFFECT_BILLBOARD EFFECT_BUMP EFFECT_EXTRA_TEX EFFECT_HUE_VARIATION EFFECT_SUBSURFACE ETC1_EXTERNAL_ALPHA FINALPASS FOG_EXP FOG_EXP2 FOG_LINEAR FXAA FXAA_KEEP_ALPHA FXAA_LOW GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH GLOW_ON GRAIN INSTANCING_ON LIGHTLOOP_SINGLE_PASS LIGHTLOOP_TILE_PASS LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LIGHT_LAYERS LIT_PARTICLE_FULLLIGHTING LOD_FADE_CROSSFADE LOD_FADE_PERCENTAGE MASK_OFF OFFSCREEN OUTLINE_ON OUTPUT_SPLIT_LIGHTING PIXELSNAP_ON POINT POINT_COOKIE PROCEDURAL_INSTANCING_ON PUNCTUAL_SHADOW_HIGH PUNCTUAL_SHADOW_LOW PUNCTUAL_SHADOW_MEDIUM SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SINGLE_CASCADE SHADOWS_SOFT SHADOWS_SPLIT_SPHERES SHOW_FEATURE_VARIANTS SHOW_LIGHT_CATEGORIES SOFTPARTICLES_ON SOURCE_GBUFFER SPOT SSS_MODEL_BASIC SSS_MODEL_DISNEY STEREO_CUBEMAP_RENDER_ON STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON TONEMAPPING_ACES TONEMAPPING_CUSTOM TONEMAPPING_NEUTRAL TRANSPARENCY_ON UNDERLAY_INNER UNDERLAY_ON UNITY_HDR_ON UNITY_SINGLE_PASS_STEREO UNITY_UI_ALPHACLIP UNITY_UI_CLIP_RECT USE_CLUSTERED_LIGHTLIST USE_FPTL_LIGHTLIST USE_MIS VERTEXLIGHT_ON VIGNETTE WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _ALBEDOAFFECTEMISSIVE_OFF _ALBEDOCONTRIBUTION _ALPHABLEND_ON _ALPHACUTOFFENABLE_OFF _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _ANISOTROPYMAP _AXF_BRDF_TYPE_BTF _AXF_BRDF_TYPE_CAR_PAINT _AXF_BRDF_TYPE_SVBRDF _BENTNORMALMAP _BENTNORMALMAP0 _BENTNORMALMAP1 _BENTNORMALMAP2 _BENTNORMALMAP3 _BLENDMODE_ADD _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _BLENDMODE_PRE_MULTIPLY _COLORADDSUBDIFF_ON _COLORCOLOR_ON _COLORMAP _COLOROVERLAY_ON _DENSITY_MODE _DEPTHOFFSET_ON _DETAIL_MAP _DETAIL_MAP0 _DETAIL_MAP1 _DETAIL_MAP2 _DETAIL_MAP3 _DETAIL_MULX2 _DISABLE_DBUFFER _DISABLE_DECALS _DISPLACEMENT_LOCK_TILING_SCALE _DOUBLESIDED_ON _EMISSION _EMISSIVE_COLOR_MAP _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _ENABLEFPSMODE_OFF _ENABLEFPSMODE_ON _ENABLESPECULAROCCLUSION _ENABLE_FOG_ON_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _ENABLE_SUN_DISK _FADING_ON _FPS_MODE _FUZZDETAIL_MAP _GLOSSYREFLECTIONS_OFF _HEIGHTMAP _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _HEIGHT_BASED_BLEND _INFLUENCEMASK_MAP _IRIDESCENCE_THICKNESSMAP _LAYEREDLIT_3_LAYERS _LAYEREDLIT_4_LAYERS _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_PLANAR_BLENDMASK _LAYER_MAPPING_TRIPLANAR0 _LAYER_MAPPING_TRIPLANAR1 _LAYER_MAPPING_TRIPLANAR2 _LAYER_MAPPING_TRIPLANAR3 _LAYER_MAPPING_TRIPLANAR_BLENDMASK _LAYER_MASK_VERTEX_COLOR_ADD _LAYER_MASK_VERTEX_COLOR_MUL _LAYER_TILING_COUPLED_WITH_UNIFORM_OBJECT_SCALE _MAIN_LAYER_INFLUENCE_MODE _MAPPING_6_FRAMES_LAYOUT _MAPPING_PLANAR _MAPPING_TRIPLANAR _MASKMAP _MASKMAP0 _MASKMAP1 _MASKMAP2 _MASKMAP3 _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_CLEAR_COAT _MATERIAL_FEATURE_COAT _MATERIAL_FEATURE_COAT_NORMALMAP _MATERIAL_FEATURE_COTTON_WOOL _MATERIAL_FEATURE_DUAL_SPECULAR_LOBE _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _METALLICGLOSSMAP _NORMALMAP _NORMALMAP0 _NORMALMAP1 _NORMALMAP2 _NORMALMAP3 _NORMALMAP_TANGENT_SPACE _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _PARALLAXMAP _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_SSRAY_HIZ _REFRACTION_SSRAY_PROXY _REQUIRE_UV2 _REQUIRE_UV3 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP _SPECULARCOLORMAP _SPECULARHIGHLIGHTS_OFF _SPECULAROCCLUSIONMAP _STACKLIT_DEBUG _SUBSURFACE_MASK_MAP _SUBSURFACE_MASK_MAP0 _SUBSURFACE_MASK_MAP1 _SUBSURFACE_MASK_MAP2 _SUBSURFACE_MASK_MAP3 _SUNDISK_HIGH_QUALITY _SUNDISK_NONE _SUNDISK_SIMPLE _SURFACE_TYPE_TRANSPARENT _TANGENTMAP _TERRAIN_8_LAYERS _TERRAIN_BLEND_HEIGHT _TERRAIN_INSTANCED_PERPIXEL_NORMAL _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _THICKNESSMAP _THICKNESSMAP0 _THICKNESSMAP1 _THICKNESSMAP2 _THICKNESSMAP3 _THREAD_MAP _TRANSMITTANCECOLORMAP _USE_DETAILMAP _USE_TRIPLANAR _USE_UV2 _USE_UV3 _VERTEX_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE _VERTEX_WIND _VLAYERED_RECOMPUTE_PERLIGHT _VLAYERED_USE_REFRACTED_ANGLES_FOR_BASE _WINDQUALITY_BEST _WINDQUALITY_BETTER _WINDQUALITY_FAST _WINDQUALITY_FASTEST _WINDQUALITY_NONE _WINDQUALITY_PALM UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

theghostbh commented 5 years ago

Failed to load 'D:/my project/Unity/Games Full/FPSSample-master/Assets/ScriptableRenderPipeline/HDRP_Assets/HDRenderPipelineAsset.asset' because it was serialized with a newer version of Unity. (Has a higher SerializedFile version) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

theghostbh commented 5 years ago

Assets\Scripts\Game\Modules\ReplicatedEntity\ReplicatedEntity.cs(105,9): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'

theghostbh commented 5 years ago

always say no camera

JairusSW commented 3 years ago

downgrading normally has bugs involved. use 2018.3.8f1 instead.