Open VR-Architect opened 5 years ago
I agree. Definitely we need this. @pandr
What's the issue to do that by yourself? Source code has good structure and everything inside based on independent modules.
@elander Time. The most valuable resource there is.
We realize this project is to showcase what is possible at the time it is released using the latest alpha/beta code bases. Would it be possible for folks to provide guidance to strip this project down to just a main menu, level loader, level with just a simple plane, and all the mechanics (1st/3rd person camera, animation, etc)?
While the new levels look amazing, we would like to see the steps to slim this down to the bare essentials while keeping all the features. So dropping the assets, custom editor forms, etc.
What are we trying to accomplish? Well to be frank, we are trying to figure out how to strip down all the excellent networking code. Sure we could use the new MultiPlayer code on GitHub, but it doesn't highlight all the additional features added by this project such as client predictions, etc.
Thanks for the help from anyone.