Open michidk opened 5 years ago
i had this error as well, solved by pressing "build game" first, and other stuff in instructions
"Build game" does not solve the issue for me :(
Same. The file is just missing. Can't find it in this repo either.
@michidk I believe that it is generated. There are references to building at least an empty user.cfg and a game.cfg in BuildTools.cs.
Your Settings > Editor may be set to Perforce, in which case your project files may be locked to writing from the game. Disabling Perforce (setting version control to meta files, for example) should stop this issue from happening.
AutoBuild.exe is not a needed tool application. It is the game itself after a successful build generation.
So I applied @churbis fix and the AutoBuild.exe was created as @Memorix101 said. If I now start AutoBuild.exe, it displays a console with NullReferenceExceptions...
Also the scenes look like this:
I don't think that Git LFS failed, because my folder ist 40 GB in total!
Hello, You need to hit force [all]
in the same tab that you start the game. next, hit 'build game' and then start a headless server with 1 or 2 clients. Hope this works!
Hello. Thank you for this great example project. Sadly the Start-button in the "project tools"-Window doesn't work. It throws the following error:
Win32Exception: ApplicationName='C:/Users/michi/Programming/Unity/FPSSample/Assets/../AutoBuild/AutoBuild.exe', CommandLine=' +serve Level_01 -batchmode -nographics ', CurrentDirectory='AutoBuild', Native error= The system cannot find the file specified.
Cheers, Michael