Open celinebravo opened 3 years ago
I can't repro on my machine, but looking at the warning, look like it's visual studio related. Does it happen even now? (i.e. a clean pull or deleting the librayr folder to force reimport)? Or was it the very first time it was open in 2020.2?
Hi Guillaume, yes I deleted the library twice and the four errors appeared in the console, but the error and the pop up did not show up. The pop up and error showed up the very first time it was open in 2020.2.
Description: Upon importing 3D Gamekit project had a pop up appear and 4 warnings and 1 error appear in the console.
Pop Up Window:
Warnings:
Unity is only able to load mdb or portable-pdb symbols. Packages/com.unity.ext.nunit/net35/unity-custom/nunit.framework.pdb is using a legacy pdb format. UnityEngine.Debug:LogWarning(Object) Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at C:/Users/Celine Bravo/AppData/Local/Temp/803952e8a91032141ade03c8e9b4d233/Library/PackageCache/com.unity.ide.visualstudio@2.0.3/Editor/VisualStudioEditor.cs:154) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
Shader warning in 'Render Depth': Output value 'vert' is not completely initialized at line 16 (on d3d11) Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING
Shader warning in 'Hidden/ProBuilder/ScrollHighlight': 'UNITY_PASS_FORWARDBASE' : macro redefinition at line 32 (on d3d11) Compiling Vertex program with DIRECTIONAL Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_FORWARDBASE Disabled keywords: LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING
Shader warning in 'Custom/MirrorWater': Custom/MirrorWater shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Error:
Expected Behavior: No warnings or errors appear in console upon import
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