Unity-Technologies / GenericFrameRecorder

This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentials/unity-recorder-94079) Use the editor builtin Bug Reporter to report issues. You can track and vote for issues on the Issue Tracker (https://issuetracker.unity3d.com)
MIT License
534 stars 67 forks source link

Starting a recording in Standalone player? #30

Open Cheeseless opened 7 years ago

Cheeseless commented 7 years ago

I've got this working in the Editor, either as a tool, or in the timeline, but I can't quite figure out what to do to get it working in the standalone player.

All I have is the same Timeline attached to MainCamera, with the Recorder Clip set the exact same way as when it worked in the editor.

A very short script detects a spacebar press to start playing the Timeline (again, working in the editor in play mode).

However, no file is created, and no reaction seems to occur at all in the Player. Am I missing something obvious?

jasonm-unity commented 7 years ago

Testing, and limited as it has been so far, has not included coverage for the player. It is quite possible that at the moment recording does not work in players. This is definitely going to be address asap.

I'll schedule some time next week to see how much needs to be adjusted.

Cheeseless commented 7 years ago

any news on this one?

jasonm-unity commented 7 years ago

There is a scheduled QA round happeding this week. Based on the results, I'll examine the scope of getting to work on for standalone players. Video, will still be limited to Windows machines.

Pimp-Cpp commented 6 years ago

Is it possible to get a status update for this issue? On my Windows machine, I can record videos from within my game in editor mode, but not from standalone build.

jasonm-unity commented 6 years ago

no work has been done yet on that aspect. The main issue being that video recording is not supported yet, by unity, on most platforms.

On Thu, Feb 15, 2018 at 9:03 AM, Pimp-Cpp notifications@github.com wrote:

Is it possible to get a status update for this issue? On my Windows machine, I can record videos from within my game in editor mode, but not from standalone build.

— You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/GenericFrameRecorder/issues/30#issuecomment-365935833, or mute the thread https://github.com/notifications/unsubscribe-auth/AXLJLav0Pw7BZ0DtLX1guKBCflCwHxebks5tVDkUgaJpZM4PO7hK .

keirankozlowski commented 6 years ago

Wanted to again check the status on this.

I am working on a project where I need to trigger a recording based on an event, similar to a instant replay as in games like Overwatch. Several such events would be triggered per user session and each event would need to produce a separate video file.

Is something like this anywhere near feasible?

jasonm-unity commented 6 years ago

as long as you are running it inside the editor that's simple to do. Create a timeline that records what you want, The event would then just trigger the timeline to run.

On Tue, Feb 27, 2018 at 4:36 PM, Keiran notifications@github.com wrote:

Wanted to again check the status on this.

I am working on a project where I need to trigger a recording based on an event, similar to a instant replay as in games like Overwatch. Several such events would be triggered per user session and each event would need to produce a separate video file.

Is something like this anywhere near feasible?

— You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/GenericFrameRecorder/issues/30#issuecomment-369034691, or mute the thread https://github.com/notifications/unsubscribe-auth/AXLJLXOznMcVmKbr9Ng5ouHu9H8Uzminks5tZHV2gaJpZM4PO7hK .

keirankozlowski commented 6 years ago

Yeah unfortunately it has to be a standalone build. We're working on a demo for potential clients.

I will keep watching the status of this feature, thanks!

caseypugh commented 6 years ago

+1 - Would love if this could work in a standalone build, and not just in the Unity Editor. Opens this up to way more possibilities and in-game capture experiences.

RikuTheFuffs commented 6 years ago

+1, would be lovely to be able to do what keirankozlowski and caseypugh are saying. Moreover, is there a way to enable mouse capturing in editor? ( at the moment if the mouse is visibile in the game it isn't recorded in the video)

Darako commented 6 years ago

+1, this can be useful for a lot of things!

neciszhang commented 5 years ago

+1, this can be useful for a lot of things!

vijayxd commented 4 years ago

im still eagerly waiting for this feature any update news??

chaselones commented 4 years ago

I can't believe they haven't implemented this yet! Come on Unity!

vikas-shah commented 1 year ago

Would be good to know where the blockers are and if you could suggest alternative workaround to achieve video recording in standalone builds.

chaselones commented 1 year ago

I achieved this in a project using a product from the asset store

On Sat, Feb 4, 2023, 2:29 PM vikas-shah @.***> wrote:

Would be good to know where the blockers are and if you could suggest alternative workaround to achieve video recording in standalone builds.

— Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/GenericFrameRecorder/issues/30#issuecomment-1416863994, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADSHN3SL3VLL6LIFMQBP6ITWV3J6NANCNFSM4DZ3XBFA . You are receiving this because you commented.Message ID: @.***>