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Camera Viewport rect streched in the output if rendered individually #50
Having a setup of two camera with different viewport rect, if I record the view using tagged camera to only output one of my two cameras, the output will stretch the only camera I recorded to the resolution set in the recorder.
Is it reproduceable?
Create two cameras in your scene
Set different tag to both cameras (e.g: MainCamera and Ground)
Set the viewport rect of the camera to be side by side
MainCamera -> x=0 y=0 w=0.5 h=1
Ground -> x=0.5 y=0 w=0.5 h=1
Set the recorder's input source to use TaggedCamera and set the tag to be "Ground"
Record with these settings
Result:
The output will have the Ground camera stretched to the resolution chosen in the settings.
I would expect the left half of the output to be black and right half to keep its ratio.
What happened?
Having a setup of two camera with different viewport rect, if I record the view using tagged camera to only output one of my two cameras, the output will stretch the only camera I recorded to the resolution set in the recorder.
Is it reproduceable?
Result: The output will have the Ground camera stretched to the resolution chosen in the settings. I would expect the left half of the output to be black and right half to keep its ratio.