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While capturing 360 image sequences, worldspace UI is not visible. Seems to stem from Camera.RenderToCubemap not picking up worldspace canvases. Interestingly, if you plug in a cubemap render texture to the target texture of a camera, the UI is visible, though the image on the cubemap is distorted.
What happened?
While capturing 360 image sequences, worldspace UI is not visible. Seems to stem from Camera.RenderToCubemap not picking up worldspace canvases. Interestingly, if you plug in a cubemap render texture to the target texture of a camera, the UI is visible, though the image on the cubemap is distorted.
Released package version / tag?
Unity 2018.1.0b