Unity-Technologies / GenericFrameRecorder

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Worldspace UI not visible in 360 capture #73

Open WNPIII opened 6 years ago

WNPIII commented 6 years ago
What happened?

While capturing 360 image sequences, worldspace UI is not visible. Seems to stem from Camera.RenderToCubemap not picking up worldspace canvases. Interestingly, if you plug in a cubemap render texture to the target texture of a camera, the UI is visible, though the image on the cubemap is distorted.

Released package version / tag?

Unity 2018.1.0b

AurekSkyclimber commented 5 years ago

Came here to post this exact issue. Using Unity 2018.1.0f2.