Open elringus opened 6 years ago
I've found a workaround, in case someone is having the same issue: it's possible to edit the recorded animation via the animation window and delete all the material tracks, so that they won't be set to null when playing back the animation.
What happened?
When playing back recorded animation of a SkinnedMeshRenderer that have multiple materials, all of the materials except one are missing.
Released package version / tag?
v0.2.0031
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
Unity 2017.4, Windows 10, editor.