Unity-Technologies / GenericFrameRecorder

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Issue recording SkinnedMeshRenderer with multiple materials #75

Open elringus opened 6 years ago

elringus commented 6 years ago
What happened?

When playing back recorded animation of a SkinnedMeshRenderer that have multiple materials, all of the materials except one are missing.

Released package version / tag?

v0.2.0031

Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?

Unity 2017.4, Windows 10, editor.

elringus commented 6 years ago

I've found a workaround, in case someone is having the same issue: it's possible to edit the recorded animation via the animation window and delete all the material tracks, so that they won't be set to null when playing back the animation.