Unity-Technologies / GenericFrameRecorder

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Why is RecorderClip.OnClipDone static? #76

Open KoltesDigital opened 6 years ago

KoltesDigital commented 6 years ago

Hi,

I'm surprised RecorderClip.OnClipDone is static. It feels to me this would lead to conflicts if ever two plugins tinker with that. Is there a reason behind?

Thanks

KoltesDigital commented 6 years ago

Which BTW I can't get to work, it's neither triggered at the clip's end, timeline's end, or on PlayableDirector.Stop(). When is it supposed to be called?