This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentials/unity-recorder-94079) Use the editor builtin Bug Reporter to report issues. You can track and vote for issues on the Issue Tracker (https://issuetracker.unity3d.com)
I'm surprised RecorderClip.OnClipDone is static. It feels to me this would lead to conflicts if ever two plugins tinker with that. Is there a reason behind?
Which BTW I can't get to work, it's neither triggered at the clip's end, timeline's end, or on PlayableDirector.Stop(). When is it supposed to be called?
Hi,
I'm surprised RecorderClip.OnClipDone is static. It feels to me this would lead to conflicts if ever two plugins tinker with that. Is there a reason behind?
Thanks