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When trying to render 360 stereo frames at 8192x8192, memory consumption immediately skyrocketed past the 16GB on my device and caused heavy disk paging, slowing down my entire computer. Surely there should be no reason for such frames to consume that much memory?
What happened?
When trying to render 360 stereo frames at 8192x8192, memory consumption immediately skyrocketed past the 16GB on my device and caused heavy disk paging, slowing down my entire computer. Surely there should be no reason for such frames to consume that much memory?
Is it reproduceable?
100% consistent
Released package version / tag?
Commit 0fffbda (cloned from GitHub)
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
Unity 2018.2.0b10, Windows 10, standalone windows