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The shader time not follow the frame has past. #94
Maybe this can be tell as a HDRP problem or something, so if I put the issue in the wrong place please forgive me XD.
With HDRP shader graph animation, looks like the time parameter of shader uesd will be the real-time has past but not depends on how many frame has been recorded.
Is it reproduceable?
Use a time node in shader graph and adjust the animation and record it you will find that animation will looks weird.
What happened?
Maybe this can be tell as a HDRP problem or something, so if I put the issue in the wrong place please forgive me XD. With HDRP shader graph animation, looks like the time parameter of shader uesd will be the real-time has past but not depends on how many frame has been recorded.
Is it reproduceable?
Use a time node in shader graph and adjust the animation and record it you will find that animation will looks weird.
Released package version / tag?
HDRP 6.9 Unity Recorder 2.0.2
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
2019.2; Windows10 1903; standalone windows