Closed Over17 closed 5 years ago
how do i update the android manifest in this case?
I tried to update my existing app to android 12 targeting sdk 31 with build tools 30.0.1 as mentioned here
https://developers.google.com/ar/develop/unity-arf/android-12-build
and the build was successful but then when i try to open my app in my phone with android 12 it give me this
java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.test.scide/com.test.scide.UnityPlayerActivity}: java.lang.ClassNotFoundException: Didn't find class "com.test.scide.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk"],nativeLibraryDirectories=[/data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/lib/arm64, /[data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a](http://data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a), /system/lib64, /system_ext/lib64]]
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3681)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3941)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:103)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2291)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loopOnce(Looper.java:211)
at android.os.Looper.loop(Looper.java:300)
at android.app.ActivityThread.main(ActivityThread.java:8322)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:556)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1038)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.test
.scide.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk"],nativeLibraryDirectories=[/data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/lib/arm64, /[data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a](http://data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a), /system/lib64, /system_ext/lib64]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:259)
at java.lang.ClassLoader.loadClass(ClassLoader.java:379)
at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
at android.app.AppComponentFactory.instantiateActivity(AppComponentFactory.java:95)
at androidx.core.app.CoreComponentFactory.instantiateActivity(CoreComponentFactory.java:43)
at android.app.Instrumentation.newActivity(Instrumentation.java:1286)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3668)
... 12 more
Unity 2019.2.2f1 (64-bit)
Don't override the whole manifest. Instead, provide the necessary bits in an Android library manifest.