Unity-Technologies / GooglePlayLicenseVerification

Unity Android plugin example on how to interface the Google Play License Verification (LVL) servers
MIT License
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Update the manifest; don't provide a full manifest #5

Closed Over17 closed 5 years ago

Over17 commented 5 years ago

Don't override the whole manifest. Instead, provide the necessary bits in an Android library manifest.

rrha commented 1 year ago

how do i update the android manifest in this case?

I tried to update my existing app to android 12 targeting sdk 31 with build tools 30.0.1 as mentioned here https://developers.google.com/ar/develop/unity-arf/android-12-build and the build was successful but then when i try to open my app in my phone with android 12 it give me this java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.test.scide/com.test.scide.UnityPlayerActivity}: java.lang.ClassNotFoundException: Didn't find class "com.test.scide.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk"],nativeLibraryDirectories=[/data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/lib/arm64, /[data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a](http://data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a), /system/lib64, /system_ext/lib64]] at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3681) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3941) at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:103) at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135) at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2291) at android.os.Handler.dispatchMessage(Handler.java:106) at android.os.Looper.loopOnce(Looper.java:211) at android.os.Looper.loop(Looper.java:300) at android.app.ActivityThread.main(ActivityThread.java:8322) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:556) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1038) Caused by: java.lang.ClassNotFoundException: Didn't find class "com.test .scide.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk"],nativeLibraryDirectories=[/data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/lib/arm64, /[data/app/sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a](http://data/app/~~sjNSJgdjoxkx2mLxAn6RAQ==/com.test.scide-NAK-hlMJqPz2UifccBo0UQ==/base.apk!/lib/arm64-v8a), /system/lib64, /system_ext/lib64]] at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:259) at java.lang.ClassLoader.loadClass(ClassLoader.java:379) at java.lang.ClassLoader.loadClass(ClassLoader.java:312) at android.app.AppComponentFactory.instantiateActivity(AppComponentFactory.java:95) at androidx.core.app.CoreComponentFactory.instantiateActivity(CoreComponentFactory.java:43) at android.app.Instrumentation.newActivity(Instrumentation.java:1286) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3668) ... 12 more Unity 2019.2.2f1 (64-bit)