Open Micatm opened 1 year ago
Same thing here, its been a month now and it seems a simple fix. Anyone still here from Unity?
Got this issue too
also hit this issue, fixed locally by changing it to match the code just above it
else
{
if (cam != HLODCameraRecognizerManager.ActiveCamera)
return;
}
#else
if (cam != HLODCameraRecognizerManager.ActiveCamera)
return;
#endif