Unity-Technologies / HLODSystem

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Large scene memory problem #80

Closed hulent closed 4 years ago

hulent commented 4 years ago

When baked HLOD in large scene, the origin gameobjects is not removed. So if the origin scene is very large, the memory is still too big, loading time is still too long.

JangkyuSeo commented 4 years ago

How big of a terrain do you use? I don't recommend using large terrain as it is. Using a terrain that is too large will cause a number of issues including memory issues.

I cut the terrain to 500x500 and use an external tool to manage them.

The reason of not deleting the original is you can edit original terrain if you want. But it should be deleted at build time. I missed this part. Thank you for the feedback.

hulent commented 4 years ago

Oh, the origin gameobjects will be deleted at building time, perfect! Thank you for your reply.