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HLSLcc
DirectX shader bytecode cross compiler
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Issue with RelaxedPrecision(half) on Vulkan
#57
aki577
opened
1 month ago
0
Fix Discard Translation On Apple Platform
#56
WeakKnight
closed
3 months ago
0
I have a question about the toMetalOperand.cpp file.
#55
OSgoodYZ
opened
8 months ago
0
Fix decoding of INDEX_IMMEDIATE64_PLUS_RELATIVE
#54
rrika
opened
2 years ago
0
Primitive ID is supported on recent versions of Metal
#53
gormster
opened
2 years ago
0
Incorrect emitted code when doing bitfield operation
#52
yxsamurai
opened
2 years ago
1
how to use ??
#51
NiezSellami
opened
3 years ago
0
Incorrect GLSL logic about the reuse variables and countbits function
#50
xlincuts
opened
3 years ago
0
GetInputSignatureFromRegister does not resolve input signature for PrimativeID operands correctly
#49
spacehamster
opened
4 years ago
0
bring latest changes from upstream ( f60ac47e0193 )
#48
aet
closed
4 years ago
0
[Question] Constant-Buffer generation
#47
rickomax
opened
4 years ago
0
Fix Metal function signature for popcount()
#46
gustavolsson
closed
4 years ago
2
Fix GLES2 emulated integer functions op_and(), op_or() and op_xor()
#45
juj
opened
5 years ago
1
Problem with UBFE overwriting own operand
#44
MDeiml
opened
5 years ago
0
MSL Incorrect Sampler Name
#43
SausCode
opened
5 years ago
0
Incorrect precision when reading from texture
#42
GregSlazinski
opened
5 years ago
0
Usage samples
#41
Xottab-DUTY
opened
5 years ago
0
bring latest changes from upstream ( 1155504498e0 )
#40
aet
closed
5 years ago
0
CMake Error at CMakeLists.txt:52 (set_target_properties):
#39
alelordelo
closed
5 years ago
1
samplerExternalOES support, "Inline" code added to shader output
#38
Wunkolo
opened
5 years ago
1
bugfix request
#37
jiyongjeong
opened
6 years ago
2
psType->Members could be empty. May need to add a check and set size to 0.
#36
Samana
opened
6 years ago
0
This should probably be resize instead of reserve :)
#35
Samana
closed
5 years ago
1
Operand::iWriteMaskEnabled is always 1
#34
TiemoJung
opened
6 years ago
1
Incorrect Loop Transform
#33
TiemoJung
opened
6 years ago
1
Support for Separate texture and sampler
#32
manas-kulkarni
closed
6 years ago
1
Compile error on Metal when SV_POSITION interpolator uses half4 instead of float4
#31
hitorijanai
closed
5 years ago
2
Metal tess support is coming in Unity 2018.1.. support here soon?
#30
oscarbg
closed
5 years ago
2
Pulled changes from internal unity repo at changeset 42ec4a54d7ca
#29
strandborg
closed
7 years ago
0
Decoding of gather4_po_c may be in correct
#28
chaoticbob
opened
7 years ago
0
Updated to support basic parsing of resources for Shader Model 5.1
#27
chaoticbob
closed
5 years ago
1
Updated to support basic parsing of resources for Shader Model 5.1
#26
chaoticbob
closed
7 years ago
0
GLSL: Incorrect use of "binding" for explicit locations.
#25
pixelnerve
opened
7 years ago
0
explicit byte offsets for UBO members, using ARB_enhanced_layouts
#24
fitzymj
opened
7 years ago
0
support gl_Layer input to fragment stage
#23
fitzymj
closed
5 years ago
1
fix issue with negation of (bool->int) result
#22
fitzymj
closed
5 years ago
1
Incorrect GLSL conversion when indexing into a structure.
#21
jbsheblak
opened
7 years ago
1
Invalid type for imagestore input
#20
mboucha1
opened
7 years ago
1
Metal Buffer reinterpret with offset = 1
#19
pixelnerve
opened
7 years ago
2
ClearDependencyData() usage question
#18
fitzymj
closed
7 years ago
2
Keeped in sync up to 5.6b10?
#17
oscarbg
closed
6 years ago
2
Minor fixes for builiding on Windows
#16
chaoticbob
closed
7 years ago
1
Invalid cast in Metal translation
#15
davidebarbieri
closed
5 years ago
1
OPCODE_DISCARD unnecessary conversion of test parameter
#14
TiemoJung
opened
7 years ago
2
Incorrect translation of OPCODE_F32TOF16 and posibly OPCODE_F16TOF32
#13
TiemoJung
closed
5 years ago
2
Possible incorrect translation of OPCODE_AND
#12
TiemoJung
opened
7 years ago
3
Incorrect translation of OPCODE_UDIV and OPCODE_SWAPC
#11
TiemoJung
opened
7 years ago
0
cmake: added install targets and export config
#10
biojppm
closed
7 years ago
1
add missing includes detected in VS2015.
#9
biojppm
closed
7 years ago
3
Simple read/write CS shader with errors when compiled to GLSL
#8
pixelnerve
opened
7 years ago
0
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