Open darashayda opened 3 years ago
Hi Dara This plug-in is to enable your project to connect third-party SDK services after it is built, using Plastic as the project's version control shouldn't be a problem, could you provide more about your worries?
Thank you for your kind response.
https://docs.unity.cn/cn/Packages-cn/com.unity.huaweiservice@1.3/manual/ https://docs.unity.cn/cn/Packages-cn/com.unity.huaweiservice@1.3/manual/
This is the Unity manual I am following to build our game for Huawei devices.
Which part of these instructions are related to your work at GIT?
Are your work sanctioned and accepted by Huawei or you are an independent developer making your own platform?
FYI I am using UDP Ads and IAP.
What additional services your code could potentially provide that the instructions above do not?
Regards
Dara
Wexford Ireland
On Feb 28, 2021, at 3:08 PM, LaoChaos notifications@github.com wrote:
Hi Dara This plug-in is to enable your project to connect third-party SDK services after it is built, using Plastic as the project's version control shouldn't be a problem, could you provide more about your worries?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/HuaweiServiceSample/issues/14#issuecomment-787467179, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABLHU752XSNSZOOFX3XBX3TTBJL7JANCNFSM4X7BJN4A.
One last thing I forgot: We are applying for China mainland distribution and sending Huawei the copyrights files, assumption being I use or might use any of your code, what should I send on your behalf to them?
D
On Feb 28, 2021, at 3:08 PM, LaoChaos notifications@github.com wrote:
Hi Dara This plug-in is to enable your project to connect third-party SDK services after it is built, using Plastic as the project's version control shouldn't be a problem, could you provide more about your worries?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/HuaweiServiceSample/issues/14#issuecomment-787467179, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABLHU752XSNSZOOFX3XBX3TTBJL7JANCNFSM4X7BJN4A.
@darashayda Hi Dara,
Sorry, I didn't get "Which part of these instructions are related to your work at GIT?". This GIT and instructions are used for helping developers integrate the HuaweiService package. It is a combination of demo and package.
Our works are sanctioned and accepted by Huawei.
All our services are mentioned in instructions. New services will be updated in instructions as well.
You do not have to mention us for applying.
Best Regards Siyao
Thanx!
I will keep you posted of our progress. We have our first game in app gallery up to App Signing, I have issues with the package name i.e.
com.compclassnotes.fluidmaze is the App name in Android build (which its .APK works)
Confusion at my end, over the ending .huawei, no matter what I do it is not working.
I already wrote to Unity UDP support, so once we are solved it, I will add all the services.
Thanx
Dara
On Mar 1, 2021, at 6:12 AM, Siyao Huang notifications@github.com wrote:
@darashayda https://github.com/darashayda Hi Dara,
Sorry, I didn't get "Which part of these instructions are related to your work at GIT?". This GIT and instructions are used for helping developers integrate the HuaweiService package. It is a combination of demo and package.
Our works are sanctioned and accepted by Huawei.
All our services are mentioned in instructions. New services will be updated in instructions as well.
You do not have to mention us for applying.
Best Regards Siyao
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Unity-Technologies/HuaweiServiceSample/issues/14#issuecomment-787675479, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABLHU7ZV5VL3EXXG2RLQXC3TBMV5XANCNFSM4X7BJN4A.
Hello everyone
This is dara, pro license at Unity and currently build some nifty simulation games on Unity.
Just wanted to say hello and forewarn you that I am going to ask a lot of questions :)
First question:
We archive our Unity projects in Plastic and also Git, is that an issue if I pointed at a repo in Plastic?
Later tonight I will post some simple issues.
Dara O Shayda
Wexford Ireland