Closed graham-huws closed 6 months ago
I tried this and the testing phone I have at home does not pick up my keyboard (either via usb dock or bluetooth) Maybe @stefanunity could help QA this
I can't repro the issue on my Pixel 8a neither on the old unifixed Input System nor on the PR version using my MS Natural Keyboard :(
Added area QA - @IGuscin
Requested help from the filing CQA
From CQA: "I tested this on 2023.2.17f1 with 1.7.0f1 input system - and it repro'd. Then I added the package from this PR and tried to repro again until the timer hit 6000 which it didn't repro even once. Checked with this device: VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76"
Description
Original bug reproduction - open linked project (in ISXB-475) and build for Android, connecting a physical keyboard (either bluetooth or USB) to the Android device. Hold the W key for about a second then let go. After several attempts the app will say that the W key is pressed, even though it isn't. For me (Pixel 7 Pro) this usually reproduces by the time the counter gets to about ~3000, but definitely usually happens within a few minutes.
Changes made
See comment added to the code. I don't know the area well enough to expect any negative effects, but the change certainly seems to fix the issue!
Checklist
Before review:
Changed
,Fixed
,Added
sections.([case %number%](https://issuetracker.unity3d.com/issues/...))
.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.