The bug occur when an action is drive by multiple interaction.
If the first one is cancelled and the second perform, next time the action will perform if the first one is canceled even if the second one didn't really performed.
jira : https://jira.unity3d.com/browse/ISXB-310
Changes made
Added a reset of subsequent interactions if the active interaction is cancelled and trigger the performed of the next action in the list during the cancel.
Added a test
Updated documentation that was not working
Testing
test with the jira project, the test and other configurations
Risk
Please describe the potential risks of your changes for the reviewers.
Checklist
Before review:
[X ] Changelog entry added.
Explains the change in Changed, Fixed, Added sections.
For API change contains an example snippet and/or migration example.
JIRA ticket linked, example (case %%). If it is a private issue, just add the case ID without a link.
Description
The bug occur when an action is drive by multiple interaction. If the first one is cancelled and the second perform, next time the action will perform if the first one is canceled even if the second one didn't really performed. jira : https://jira.unity3d.com/browse/ISXB-310
Changes made
Added a reset of subsequent interactions if the active interaction is cancelled and trigger the performed of the next action in the list during the cancel.
Added a test
Updated documentation that was not working
Testing
test with the jira project, the test and other configurations
Risk
Please describe the potential risks of your changes for the reviewers.
Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: