Closed Rene-Damm closed 6 years ago
A reimport of the asset gets rid of the broken state. Seems that the asset the importer is holding on to is in a half-initialized state and some of the bindings arrays aren't put in place.
Fixed as of 86d163df5f5985ecd3958919d271f42243b747aa.
UI gets corrupted (importer section disappears) and lots of exceptions logged to console. Some are InvalidOperationExceptions from ReadOnlyArray:
InvalidOperationException: Operation is not valid due to the current state of the object ISX.Utilities.ReadOnlyArray
1[ISX.InputBinding].get_Item (Int32 index) (at Packages/com.unity.inputsystem/InputSystem/Utilities/ReadOnlyArray.cs:94) ISX.InputActionSet+ActionJson.FromAction (ISX.InputAction action) (at Packages/com.unity.inputsystem/InputSystem/Actions/InputActionSet.cs:626) ISX.InputActionSet+ActionFileJson.FromSets (IEnumerable
1 sets) (at Packages/com.unity.inputsystem/InputSystem/Actions/InputActionSet.cs:774) ISX.InputActionSet.ToJson (IEnumerable`1 sets) (at Packages/com.unity.inputsystem/InputSystem/Actions/InputActionSet.cs:799) ISX.InputActionAsset.ToJson () (at Packages/com.unity.inputsystem/InputSystem/Actions/InputActionAsset.cs:31) ISX.Editor.InputActionImporterEditor.OnInspectorGUI () (at Packages/com.unity.inputsystem/InputSystem/Editor/InputActionImporterEditor.cs:108) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at X:/Unity/trunk/Editor/Mono/Inspector/InspectorWindow.cs:1364) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.InspectorWindow:DrawEditor(Editor[], Int32, Boolean, Boolean&, Rect&) (at X:/Unity/trunk/Editor/Mono/Inspector/InspectorWindow.cs:1371) UnityEditor.InspectorWindow:DrawEditors(Editor[]) (at X:/Unity/trunk/Editor/Mono/Inspector/InspectorWindow.cs:1138) UnityEditor.InspectorWindow:OnGUI() (at X:/Unity/trunk/Editor/Mono/Inspector/InspectorWindow.cs:478) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView:Invoke(String, Object) (at X:/Unity/trunk/Editor/Mono/HostView.cs:295) UnityEditor.HostView:Invoke(String) (at X:/Unity/trunk/Editor/Mono/HostView.cs:288) UnityEditor.HostView:InvokeOnGUI(Rect) (at X:/Unity/trunk/Editor/Mono/HostView.cs:255) UnityEditor.DockArea:OldOnGUI() (at X:/Unity/trunk/Editor/Mono/GUI/DockArea.cs:386) UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at X:/Unity/trunk/Modules/UIElements/IMGUIContainer.cs:199) UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at X:/Unity/trunk/Modules/UIElements/IMGUIContainer.cs:364) UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at X:/Unity/trunk/Modules/UIElements/IMGUIContainer.cs:72) UnityEngine.Experimental.UIElements.Panel:PaintSubTree(Event, VisualElement, Matrix4x4, ClippingOptions, Rect) (at X:/Unity/trunk/Modules/UIElements/Panel.cs:726)