Closed m4ff closed 4 years ago
Same here:
Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:452) UnityEngine.InputSystem.Editor.InputActionTreeView.BuildRoot () (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:103) UnityEditor.IMGUI.Controls.TreeView+TreeViewControlDataSource.FetchData () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs:53) UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:53) UnityEditor.IMGUI.Controls.TreeView+TreeViewControlDataSource.ReloadData () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs:25) UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:288) UnityEditor.IMGUI.Controls.TreeView.Reload () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs:105) UnityEngine.InputSystem.Editor.InputActionEditorWindow.RebuildActionTree () (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:456) UnityEngine.InputSystem.Editor.InputActionEditorWindow.OnActionMapTreeSelectionChanged () (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:425) UnityEngine.InputSystem.Editor.InputActionTreeView.SelectionChanged (System.Collections.Generic.IList
1[T] selectedIds) (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:359)
UnityEditor.IMGUI.Controls.TreeViewController.NotifyListenersThatSelectionChanged () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:442)
UnityEditor.IMGUI.Controls.TreeViewController.NewSelectionFromUserInteraction (System.Collections.Generic.List1[T] newSelection, System.Int32 itemID) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:1201) UnityEditor.IMGUI.Controls.TreeViewController.SelectionClick (UnityEditor.IMGUI.Controls.TreeViewItem itemClicked, System.Boolean keepMultiSelection) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:1190) UnityEditor.IMGUI.Controls.TreeViewController.HandleUnusedMouseEventsForItem (UnityEngine.Rect rect, UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:404) UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:507) UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:691) UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:594) UnityEditor.IMGUI.Controls.TreeView.OnGUI (UnityEngine.Rect rect) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs:414) UnityEngine.InputSystem.Editor.InputActionTreeView.OnGUI (UnityEngine.Rect rect) (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:1058) UnityEngine.InputSystem.Editor.InputActionEditorWindow.DrawColumnWithTreeView (UnityEditor.IMGUI.Controls.TreeView treeView, System.Single width, System.Boolean fixedWidth) (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:669) UnityEngine.InputSystem.Editor.InputActionEditorWindow.DrawActionMapsColumn (System.Single width) (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:651) UnityEngine.InputSystem.Editor.InputActionEditorWindow.OnGUI () (at Library/PackageCache/com.unity.inputsystem@0.9.5-preview/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:612) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <599589bf4ce248909b8a14cbe4a2034e>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <599589bf4ce248909b8a14cbe4a2034e>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <599589bf4ce248909b8a14cbe4a2034e>:0) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359) UnityEditor.HostView.Invoke (System.String methodName) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:329) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:374) UnityEditor.DockArea.OldOnGUI () (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:341) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /home/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255) UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Edit: Platform: Linux x64 Unity: 2019.2.3f1 Input system: 0.9.5
Having this issue also.
LayoutNotFoundException: Cannot find control layout 'HID::Logitech G920 Driving Force Racing Wheel for Xbox One Joystick'
UnityEngine.InputSystem.Layouts.InputControlLayout+Cache.FindOrLoadLayout (System.String name) (at Library/PackageCache/com.unity.inputsystem@1.0.0-preview/InputSystem/Controls/InputControlLayout.cs:2028)
I had the same issue as EricBoiseLGSVL. Input Manager didn't work at all: Couldn't select devices in Project Settings, Input Debugger and the .inputactions file is blank. But it seems to be a bug: the issue just occurs, while the G29 is not connected. So I can just work on my project with the driving wheel connected. Any suggestions?
I just experienced this. I opened the project on a computer where certain gamepad is not conected. Got 'LayoutNotFoundException: Cannot find control layout ...' (and the name of the device) and the action map in the inputactions file related to player control is empty. So:
This should be fixed as of 1.0.0-preview.3. If the issue still persists, please let me know.