Unity-Technologies / MeasuredMaterialLibraryHDRP

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Fabric and Leather don't seem to work. #3

Open bryanrtboy opened 4 years ago

bryanrtboy commented 4 years ago

These materials are really nice! That said, using 2019.3.f4 and upgrading to HDRP 7.1.7, the leather and fabric examples don't work quite right on a 2016 Macbook Pro. They show up as black, regardless of which color leather or fabric I select.

The All Materials scene showed a whole bunch of black spheres, which I thought was odd. Switching to the Inidivdual scene showed that the bumps and normals show up for Fabric and Leather, but switching to a new material looks exactly the same. Seems to be an issue with the colors not updating. Using the wood examples, those immediately change colors when swapping out materials as I would expect.

dan-asa commented 4 years ago

You probably need to put the Diffusion Profiles of Leather and Fabric in the HDRenderPipelineAsset Material section.

raghada commented 4 years ago

Same here!!!!!! even when I added the profiles, it doesn't

jakem1000 commented 3 years ago

This worked for me on MacOS Mojave: 1) Upgrade project to Unity 2020.1.10f1 2) Upgrade HD Render Pipeline in package manager to Version 9.0.0-preview.54.

Now all the subsurface/iridescence features work in shadergraph, and the materials don't look black.