The client only sends textures when they have changed, which causes new servers to not receive textures if the client does not change them.
This change lets the client check whether the server has changed and if it did, reset the client's texture state so all textures are sent to the new server.
The client only sends textures when they have changed, which causes new servers to not receive textures if the client does not change them. This change lets the client check whether the server has changed and if it did, reset the client's texture state so all textures are sent to the new server.