Unity-Technologies / MeshSyncDCCPlugins

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
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[For 0.18.x] fix: Instancing fixes #378

Closed schinkowski closed 1 year ago

schinkowski commented 1 year ago

We had an architectural problem with the way we send instances, which this PR addresses. Previously we sent one instance info for each instance, which caused problems when the same object is instanced on multiple parents. With these changes each instance has a collection of parents it appears on, which allows us to parent the instances to the correct parent and allows us to do nested instances correctly.

sindharta commented 1 year ago

Same as for the MeshSync side, can you please elaborate what kind of particular bug that this PR fixes ? Also, does this depends on https://github.com/unity3d-jp/MeshSync/pull/921 ?

seandillon92 commented 1 year ago

Could you create a new PR against blender-3.5-support2 so we can see only the relevant changes?

schinkowski commented 1 year ago

Could you create a new PR against blender-3.5-support2 so we can see only the relevant changes?

I did it here: https://github.com/Unity-Technologies/MeshSyncDCCPlugins/pull/379/files