DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
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[For 0.18.x] blender-change: don't use normals to calculate hash in Blender #382
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schinkowski closed 1 year ago
Related to: https://github.com/unity3d-jp/MeshSync/pull/920#issuecomment-1578343865