Unity-Technologies / MeshSyncDCCPlugins

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
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Roadmap: Blender #6

Open sindharta opened 4 years ago

sindharta commented 4 years ago
sasa42 commented 4 years ago

Hi. Great to see the work goes on. I really miss UV1 for an fantastic use case.

Blender UV0 = DetailMapUV's = Unity UV0 Blender UV1 = LightMapUV's =Unity UV1

sasa42 commented 4 years ago

Hi. Is there any change to prioritize the multi uv support?

sindharta commented 4 years ago

@sasa42 Thank you for your question. MeshSyncDCCPlugin (and MeshSync) is a part of one whole system that we are developing, and unfortunately there are some other areas in this system that we are prioritizing at the moment. We'll get back to this as soon as we can.

sindharta commented 4 years ago

@sasa42 Multi UV support for Blender has been released in version 0.3.2-preview. You'll need to update both the MeshSync package for Unity, and MeshSyncDCCPlugins used by Blender Please open an issue if you find a problem with it.

bitinn commented 2 years ago

gentle ping: Blender 3.1 is out today, probably need a version targeting it. (last I checked MeshSync plugin requires targeting Blender headers right?)

https://github.com/unity3d-jp/MeshSync/issues/24#issuecomment-416550364

sindharta commented 2 years ago

@bitinn Thank you for the ping. You are correct, the plugin uses Blender headers as include files..

bitinn commented 2 years ago

Sorry to ping again, but Blender 3.2 is out, would be great to have a version of MeshSync plugin targeting it (haven't tested current release yet, just assuming a new release is needed.)

sindharta commented 2 years ago

Yes, we'll need a new release for this. Thank you for the notification.

bitinn commented 2 years ago

@sindharta Hi, sorry to bother again, I know many work are now being done on MeshSync with Blender, will there be a minor release for Blender 3.2.1 before that work is completed? (since we don't have a release targeting 3.2 yet).

I would prefer not going through manual build process myself, but if we are pending for a major release then I would do that instead :)

sindharta commented 2 years ago

Blender 3.2 will be included in the next minor release (instead of patch release), which should happen this month if things go well.

sindharta commented 2 years ago

@bitinn Can you please try MeshSync@0.14.2-preview ?

bitinn commented 2 years ago

@sindharta I did, it worked, I need to test more about the unity -> blender GN sync, the GN parameters are sorted in alphabetical orders in Unity, that's probably something the Dublin team can address in future :)