Closed ghost closed 4 years ago
If someone have a same issue - check that you are using correct plugin version.
go to your unity manifest file, find mobilenotification package version ,check that it matches the one from the source project, also copy paste source project's editor folder content to yours (so that you're sure that you have exactly that version of the package). This solved it for me
I have a scene with just two game objects. During the wrapping the channel in an Android object, I get a null reference error.
I followed the steps of creating an object with the GameNotificationsManager and created a script which references it and initializes it using the following code
to get ArgumentNullException: Value cannot be null.
This works in the repo project but not mine. Anyone have any ideas on how I should fix this?