Closed justinkiffiak-SM closed 1 year ago
Unit Tests are working, even when RenderTextures are present in the project, and the test images are correctly saved now.
Checks for
I added some comments. In addition, I think we should:
- improve the screenshot, it would be good to have the Texture module in its own window and let's show more rows.
- let's add a few more tests, check when Read/Write and/or Mipmaps is enabled. Can we add an override for the current platform and check that too?
Updates:
Requested Review. Also found a bug & fixed the unit test for textureTests[0].customProperties[2] to now use a non-hard-coded value, and instead checkg the value pre-test, which allows it to function correctly on future versions (was incorrect for Unity 2021.3 and showing in unit tests there. Corrected now.)
Fixed Exception in Texture module, 'cause by incorrectly adding in Mute options for the textures ViewDescription in additiion to the regular search filters.
Queried the project's asset database for Textures and reported the (select) properties in the Project Auditor UI.