Closed mtrive closed 1 year ago
As discussed, I think ShaderTypeIsFragment() needs a comment explaining the context around why it does what it does with OpenGL/ES shaders.
Good point. Added a comment.
More seriously, I'm seeing a divide by 0 exception on line 411 of ShadersModule.cs. I guess (numCompilerPlatforms == 0) for some shaders? Error message and partial callstack below. Repro steps are:
- Add this branch of PA to a new project with the LEGO Microgame, 2021.3.7f1
- Open Project Auditor, go to Shader Variants window, click Clear
- Build the game (I build OSX Standalone)
- In the Shader Variants window, click Refresh.
DivideByZeroException: Attempted to divide by zero. Unity.ProjectAuditor.Editor.Modules.ShadersModule.AddShader
Fixed.
Shaders improvements: