Graphics evaluators for MixedStandardShaderQuality, using Forward Rendering, and using Deferred Rendering are all returning false to not report any issue, only if we don't use the Built-In Rendering Pipeline (instead URP or HDRP).
According to the RP docs a non-builtin rendering pipeline is indidated by "GraphicsSettings.defaultRenderPipeline != null".
Graphics evaluators for MixedStandardShaderQuality, using Forward Rendering, and using Deferred Rendering are all returning false to not report any issue, only if we don't use the Built-In Rendering Pipeline (instead URP or HDRP).
According to the RP docs a non-builtin rendering pipeline is indidated by "GraphicsSettings.defaultRenderPipeline != null".