Unity-Technologies / ProjectAuditor

Project Auditor is an experimental static analysis tool for Unity Projects.
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Ignoring three graphics evaluators if we don't use built-in RP #126

Closed borisbauer-unity closed 2 years ago

borisbauer-unity commented 2 years ago

Graphics evaluators for MixedStandardShaderQuality, using Forward Rendering, and using Deferred Rendering are all returning false to not report any issue, only if we don't use the Built-In Rendering Pipeline (instead URP or HDRP).

According to the RP docs a non-builtin rendering pipeline is indidated by "GraphicsSettings.defaultRenderPipeline != null".